#pragma once

#ifdef WIN32
#include "WindowsIncludes.h"
#endif
#include "NetworkIDObject.h"
#include "RPC3.h"

namespace game_engine 
{

/*!
 * \class Networkable
 * \brief 
 */
class Networkable : public RakNet::NetworkIDObject
{
///////////////////////////////////////////////////////////////////////////////
// Method definition
///////////////////////////////////////////////////////////////////////////////
public:
    // Constructors and Destructors
    virtual ~Networkable(void) = 0;

};

}
